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Battle For Gondor

Review

This side-scroller challenges you to survive waves of orcs with simple swordplay and timing.


							Battle For Gondor cover
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Platform
Adobe Flash
Released
2008
Genre
Perspective
Side view
Size
1.22 MB
Rating
0 votes

About Battle For Gondor

Battle for Gondor was one of those straightforward Flash games you'd find in the late 2000s. It belonged to a wave of browser-based titles that used familiar settings, in this case drawing from the world of The Lord of the Rings. You loaded it up without much expectation, ready for a simple, quick session.

You control a lone warrior of Gondor standing against waves of orcs. Your moment-to-moment actions are basic: you move left and right with the arrow keys, and swing your sword with the spacebar. The main objective is to survive each onslaught, defeating every enemy that approaches to prevent them from reaching your side of the screen. The mechanics are recognizable from many side-scrolling combat games; you time your attacks to hit the orcs as they close in, and you learn to manage the space between you and the advancing line. The pacing is steady, with each wave bringing more enemies, and the difficulty comes from their increasing numbers and the need for precise timing. It feels like holding a narrow line against a persistent, growing force.