About All or None
All or None was one of those simple, sharp games that felt typical of the Flash era. You'd find it on a portal, load it in a browser, and within seconds be faced with its clear, almost stark logic. It didn't need a complicated backstory or elaborate art; the challenge was the entire point.
You control a cursor, clicking on cards as they flip face-up on the table. Your job is to assemble a set of three. The rule is straightforward: all three cards must share the same color and shape, or they must all be completely different in both attributes. A moment's hesitation can cost you, as the game provides immediate, blunt feedback on your choices. The pace is methodical but tense, demanding you spot patterns quickly before the board resets. It feels like a quiet, persistent test of your own perception.