About All Ball
All Ball was one of those simple, absorbing games you'd find during the Flash era. It didn't try to be anything more than a clever puzzle, and that was its strength. You'd load it up in a browser window, maybe during a break, and just start clicking.
You control a cursor that picks up and drops colored balls into a grid. The moment to moment play is about scanning for groups, lifting a ball from one column, and slotting it into another to create a row of three or more matching colors. When you make a match, those balls vanish, and new ones tumble down from the top. The main objective is to keep the grid from filling up, which requires planning a move or two ahead. The game has a steady, incremental pace; it's easy to learn but becomes quietly demanding as the grid gets more crowded. It feels like organizing a constantly shifting, colorful mosaic.