About 3d Worm
You control a segmented worm from a fixed perspective, guiding its head through a confined, maze-like space. Your immediate goal is to collect the apples scattered around the level, which causes your worm to grow longer with each one eaten. The core challenge is avoiding collisions with the walls and, more critically, with your own ever-lengthening tail. The mouse is your primary tool for steering, requiring careful, deliberate movements to navigate the tight corners. The pacing starts slow but becomes tense as your worm fills the available space, leaving little room for error. It feels like a careful balancing act between greed for points and the spatial awareness needed to survive.