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Zork Zero: The Revenge of Megaboz

Review

This graphical text adventure challenges you to lift a 94-year curse by solving intricate puzzles using an interactive map and in-game encyclopedia.

Zork Zero was developed and published by Infocom in 1988, with the DOS version released that same year as the original platform.


							Zork Zero: The Revenge of Megaboz cover
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Platform
MS-DOS
Released
1988
Size
736.33 KB
Version
ZORKZERO.EXE
Rating
0 votes
Developer

About Zork Zero: The Revenge of Megaboz

Zork Zero: The Revenge of Megaboz is a text adventure that serves as a chronological prequel to earlier titles in the series. The player assumes the role of an adventurer tasked by King Wurb Flathead to end a curse that has plagued the Empire for ninety-four years. This curse originated when Megaboz the Magnificent retaliated against Lord Dimwit Flathead the Excessive for erecting a giant self-portrait statue.

Gameplay centers on puzzle-solving, which can involve using inventory items or tackling logic-based challenges. The player begins with an ancestral parchment that may be crucial to resolving the overarching mystery. To assist with the challenging puzzles, the game incorporates several aids including an interactive map, a built-in hint system, and a reference work called the Encyclopedia Frobozzica.

The interface combines text input with graphical elements, featuring colored scene depictions and borders. Beyond the main adventure, four standalone mini-games are included, each based on established logic puzzle formats.

Zork Zero: The Revenge of Megaboz Screenshots

9 images
Opening Screen
Intro
Starting location
Playing Peggleboz
The rebus
Playing Double Fanucci
Consulting the Encyclopedia Frobozzica
Map mode
Playing Tower of Bozbar