Classic Games Database
ClassicGames DB

X-COM: Apocalypse

Review
Also known as
APOC 幽浮III:启示录 幽浮:啟示錄

This tactical strategy game challenges you to manage a city's defense, budget, and factions while combating alien threats emerging from a dimensional portal.

X-COM: Apocalypse was developed by Mythos Games and published by MicroProse for MS-DOS in 1997. This was the original platform and worldwide release year.


							X-COM: Apocalypse cover
Play Game Play directly in your browser
Platform
MS-DOS
Released
1997
Perspective
Diagonal-down
Size
54.72 MB
Version
XCOMAPOC.EXE
Rating
0 votes

About X-COM: Apocalypse

X-COM: Apocalypse is the third title in its series, following the events of Terror from the Deep. The setting is Mega-Primus, a solitary, self-sufficient city that now contains most of humanity after the depletion of Earth's resources. This fragile stability is broken when a portal opens, releasing UFOs and necessitating the reactivation of the X-COM organization.

Gameplay operates across two primary modes. The strategic layer, known as the Cityscape, involves managing finances to hire personnel, purchase weapons and equipment, and maintain vehicles. The player must also navigate relationships with various human factions, which range from corporations and security forces to alien-worshipping cults and gangs; keeping them content is vital to prevent them from becoming hostile. In this mode, the player directs vehicles to intercept threats across the city.

When a vehicle reaches a site of alien infestation or a landed UFO, the game shifts to the tactical Battlescape. Here, combat can be conducted in either a turn-based or real-time format, a notable addition to the series. Squads engage directly with alien forces using their equipped gear. Success in these encounters allows for the capture of alien technology and specimens, which can then be researched and potentially replicated by scientists for the player's own use.

This installment introduces several evolutions from its predecessors, including enhanced graphics, more expansive maps, and a more complex game world. The core experience remains a blend of research, resource management, and combat, now expanded to include conflicts with both extraterrestrial and human adversaries.

X-COM: Apocalypse Screenshots

10 images
Splash screen
So many choices...
Five levels of difficulty for your gaming pleasure.
Since you only have to protect one city in X-Com Apocalypse, your base is in one of the city's buildings.
Overhead map view of the city.
As in the earlier X-Com games, you have a UFOPaedia which serves as a handy reference for all the stuff in the game.
The noble X-COM organization, once again called to defend humanity from alien invaders intent on mutilating our cattle and stealing our women.
Unlike the earlier games, X-Com Apocalypse requires you to curry favor with corporations instead of nations.
Some organizations are friendly towards you.
Other organizations...aren't.