Classic Games Database
ClassicGames DB

Seymour Goes To Hollywood

Review
Also known as
Seymour at the Movies

This platform adventure tasks you with collecting items and solving puzzles while managing an energy bar and three lives.

Seymour Goes to Hollywood was released for MS-DOS by Codemasters in 1993. The original game, Seymour at the Movies, was first released in 1989 for ZX Spectrum, Commodore 64, and Amstrad CPC.


							Seymour Goes To Hollywood cover
Play Game Play directly in your browser
Platform
MS-DOS
Released
1993
Original release
1989
Perspective
Side view
Size
152.25 KB
Version
autorun.bat
Rating
0 votes
Publisher

About Seymour Goes To Hollywood

The protagonist is an amorphous blob tasked with producing a film after the studio manager vanishes. This platform action title shares mechanical similarities with the Dizzy series, focusing on item collection to solve environmental puzzles.

Player interaction involves using a fire button to gather objects. A three slot inventory is displayed, alongside a score counter and an energy bar. Contact with hazards depletes this energy, and its complete loss results in the character's death, costing one life. The game begins with three lives, and progress cannot be saved, making it challenging.

Seymour Goes To Hollywood Screenshots

10 images
Game start (EGA)
The traffic killed Seymour (EGA)
Studio guard (EGA)
Inside the limousine (EGA)
Secretary (EGA)
Elevator (EGA)
Studio backlot (EGA)
Tarzan (EGA)
Pirate (EGA)
Killed on the Unbabwe river (EGA)