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Jonny Quest: Curse of the Mayan Warriors

Review
Also known as
Jonny Quest And The Splinter Of Heaven

This adventure blends top-down exploration with side-view combat to recover stolen idols and survive the jungle's threats.

Jonny Quest: Curse of the Mayan Warriors was developed by MicroIllusions and published by Hollyware Entertainment for DOS in 1993. No earlier commercial release of this exact game version on any platform is known.


							Jonny Quest: Curse of the Mayan Warriors cover
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Platform
MS-DOS
Released
1993
Perspective
Top-down
Size
2.20 MB
Version
JONNY.BAT
Rating
0 votes

About Jonny Quest: Curse of the Mayan Warriors

Jonny Quest: Curse of the Mayan Warriors is an action-adventure title derived from the 1964 Hanna-Barbera animated series. The narrative follows the young protagonist and his team as they investigate the theft of Mayan idols within a South American jungle environment.

Interaction is managed primarily through function keys for fundamental commands such as conversation and inventory management, with more complex item usage requiring specific key combinations. The challenges presented are predominantly inventory-based puzzles.

Exploration occurs from a top-down perspective across forest and temple maps, where Jonny and his companion Hadji seek objects and solve environmental puzzles. This shifts to a side-view for combat sequences, which employ a beat-em-up system where Jonny utilizes martial arts moves against adversaries. During these encounters, Hadji and the dog Bandit provide assistance through magical attacks and physical interference, respectively.

The game provides a limited number of retries upon failure in combat, after which the session ends. This structure creates a fair difficulty curve, balancing puzzle-solving with action sequences.

Jonny Quest: Curse of the Mayan Warriors Screenshots

10 images
The title screen
The cast: Team Quest
Team Quest arrives at the scene.
The landing site in the top-down game graphic.
Jonny can talk to indigenes and other characters.
Inventory management and item interaction is awkward and exhausting.
A combat scene: Karate Kid Jonny in action.
Beat him up, Jonny!
We've finally located the temple.
Explosing the temple's interior.