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Gobliins 2: The Prince Buffoon

Review
Also known as
Gobliins 2: El Príncipe Bufón Gobliins 2: The Prince Buffoon Goblins 2 頑皮小精靈 2

This puzzle adventure tasks you with rescuing a prince using two goblins with opposite problem-solving skills.

Gobliins 2: The Prince Buffoon was originally released in 1992 for Amiga and Atari ST, and the DOS version was released in 1993.


							Gobliins 2: The Prince Buffoon cover
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Platform
MS-DOS
Released
1993
Original release
1992
Perspective
3rd-person (Other)
Size
2.43 MB
Version
AUTORUN.BAT
Rating
0 votes

About Gobliins 2: The Prince Buffoon

Gobliins 2 is an adventure-puzzle game where the player directs two characters, Winkle and Fingus, to recover a kidnapped prince. Their contrasting personalities, one impulsive and the other methodical, are applied to navigating various obstacles.

The gameplay involves managing these two imps through a series of environmental puzzles and hazards, which include traps and monsters set by a wizard. A noted feature is the characters' permanent survival, removing the threat of death during these challenging encounters.

Gobliins 2: The Prince Buffoon Screenshots

10 images
Title screen
From the intro: Little Prince Buffoon has been kidnapped; you have to rescue him. That’s not going to be a easy task, since there are countless obstacles in your way and the little Prince is stupid, stupid, STUPID!
The Village: That’s not the way to treat a lady! Even if she is just a fountain. At least our goblin shows embarrassment…
The Wizards House: The game lives mainly from simple slapstick gags. Don’t rush to conclusions, though. Some of them are hilarious!
Cutscene: Between levels, such screen advance the truly irrelevant story. Here our heroes decide to visit the besieged castle.
The Trench: Goblins aren’t sensitive. Most puzzles are about whacking or smashing, or hitting someone with something, or exploding someone as in this case. The stone guard has a short life expectancy.
A Dream: Many locations are colourful and more than a little strange. In this screen the two heroes have to get the musicians to play their tunes and then catch the melody with a flycatcher.
Inside the Castle: Most of the puzzles must be solved by cooperation of the two characters. While Fingus distracts the Guard by jumping on a tube of mayonnaise, Winkle can snatch his sword.
The Forge: Fingus hitches a lift on the big spoon of the angry monster.
The Bottom of the Sea: Your journey takes you almost everywhere, e.g. to the bottom of the sea, into strange dreams, to hell. You name it! Come to think of it: logic or causality aren’t winners in the land of Gobliins 2. But fun is!