Classic Games Database
ClassicGames DB

Elvira II: The Jaws of Cerberus

Review

This horror adventure RPG tasks you with rescuing Elvira from a monster-infested film studio, blending first-person exploration with tactical combat.

Elvira II: The Jaws of Cerberus was developed by Horror Soft and published by Accolade for DOS in 1991. This is the original release year for the game on any platform.


							Elvira II: The Jaws of Cerberus cover
Play Game Play directly in your browser
Platform
MS-DOS
Released
1991
Perspective
1st-person
Size
2.98 MB
Version
cerberus.bat
Rating
0 votes

About Elvira II: The Jaws of Cerberus

Elvira II: The Jaws of Cerberus is a first-person game blending adventure and role-playing elements. The player's objective is to rescue the titular horror star and witch, who has been captured by the demon Cerberus within a film studio now overrun by real monsters.

Character progression is central, beginning with a choice from four classes that set initial attributes. Experience is earned through combat, exploration, and spellcasting, leading to level advancement and improved stats. Combat involves direct interaction with monsters, offering a selection of tactics and various discoverable weapons. Interaction with non-hostile characters is possible through brief, simple dialogue.

A significant system involves magic, enabled by a spellbook provided by Elvira. Spell creation requires the player to reach a sufficient level and possess specific ingredients, which are consumed permanently in the process. Prepared spells have a limited number of uses and cost Power Points to cast, which replenish slowly over time. These spells serve multiple purposes, from combat support to solving environmental puzzles, making resource management challenging.

Navigation uses on-screen directional arrows, while items are collected by dragging them from the first-person view into an inventory. A separate interface function allows reviewing all items located in the current area.

Elvira II: The Jaws of Cerberus Screenshots

10 images
I don't usually do shots of corporate logos, but... look! The game is so scary the
Horrorsoft's logo, also, never looked, uh, cheesecakier.
Title screen
Character selection
Starting location
Mystical contact from our damsel in distress
A quiet enough night out here...
Peering in the window of the security booth, looking at our vital statistics.
Looks like some horrific business is afoot here! I wonder what's in the closet?
Oh, just another one of those...