Classic Games Database
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EGA Trek

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Also known as
EGA Trek: The Mongol Invasion

This space strategy sim challenges you to navigate sectors, battle Mongol and Vandal ships, and use your viewscreen to survive.

EGA Trek is a 1992 DOS game developed by Arcanum Computing and published by Sofsource. The legacy year matches the known release year for the DOS version, and no earlier platform release is documented.


							EGA Trek cover
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Platform
MS-DOS
Released
1992
Size
90.73 KB
Version
TREK.EXE
Rating
0 votes

About EGA Trek

EGA Trek is a shareware DOS title that adapts the structure of an earlier mainframe game, with necessary alterations to names due to licensing. The player commands a starship tasked with eliminating all hostile forces across a galaxy divided into sectors.

Each sector is represented as an 8x8 grid containing various objects, including planets, starbases, and celestial bodies. Navigation occurs on two levels: impulse engines for movement within a sector and warp engines for travel between sectors. The ship is equipped with defensive weapons and sensor systems to identify threats.

Two primary adversaries oppose the player. The more commonly encountered are the Mongols, who field battle cruisers of differing strengths. The Vandals pose a different challenge, operating a single type of vessel that can cloak itself from sensors.

Victory requires the total eradication of both enemy fleets. The mission is considered challenging, as ship systems can fail progressively due to damage, potentially leading to a loss of power and life support. Success yields bonuses for accomplishments like discoveries and rescues, while failure results from the crew's demise.

A distinctive feature among similar games is its inclusion of a graphical viewscreen, which offers a basic visual representation of nearby objects. Gameplay also involves visiting starbases for repairs and supplies, and optionally beaming down to explore planetary surfaces.

EGA Trek Screenshots

6 images
Title Screen
In-Game Shot
The title screen (shareware version)
Before the game starts there is an optional briefing
The optional briefing continues over several screens and covers all aspects of the command centre
Just before the game is launched the player enters their identity, skill level and a self destruct code