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Bedlam 2: Absolute Bedlam

Review

This isometric shooter tasks you with 30 missions across four campaigns to destroy the Biomex threat, using upgrades and multiple combat robots.

Bedlam 2: Absolute Bedlam was developed by Mirage Technologies and published by GT Interactive for MS-DOS in 1997; no earlier platform version exists.


							Bedlam 2: Absolute Bedlam cover
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Platform
MS-DOS
Released
1997
Genre
Perspective
Diagonal-down
Visual
Isometric
Size
31.52 MB
Version
autorun.bat
Rating
0 votes

About Bedlam 2: Absolute Bedlam

Bedlam 2: Absolute Bedlam is an isometric shooter set six months after the original conflict. The player again assumes the role of Major Kern, piloting a combat robot against the resurgent biomechanical forces now called Biomex, which have seized key facilities.

Gameplay involves navigating expansive levels, with movement and firing mapped to the left and right mouse buttons respectively. Defeated enemies drop various pickups, including currency used to purchase robot upgrades between the game's thirty missions. Mission objectives are diverse, ranging from capturing bases to rescue operations, with optional secondary goals providing additional benefits.

The campaign structure allows players to select freely from four distinct sets of missions, which grow progressively more challenging. As the game advances, command expands to manage a squad of up to three robots simultaneously.

Bedlam 2: Absolute Bedlam Screenshots

8 images
Main menu
Scenario description
Gearing up
We are busy inside a mission.
Many structures in our way can be destroyed.
Another example of practical environmental recreation.
We'll let you guess what we did with that one.
Exploring another area.