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Bad Blood

Review

This top-down action RPG blends exploration and real-time combat across a dynamic day-night cycle. Choose one of three heroes to survive its monster-filled plains.

Bad Blood was developed and published by ORIGIN Systems for DOS in 1990; it was the original platform and no earlier release exists.


							Bad Blood cover
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Platform
MS-DOS
Released
1990
Perspective
Top-down
Size
1.05 MB
Version
BADBLOOD.EXE
Rating
0 votes

About Bad Blood

Bad Blood is set in a post-nuclear wasteland where a conflict is brewing between the pure-blooded humans in large cities and the mutant populations living in smaller villages. The player's objective is to prevent a war initiated by a human leader named Lord Dominix, who seeks to eradicate the mutants.

Players select from three predefined characters: Varrigg, a strong mutant who fights unarmed; Dekker, a human equipped with a knife; or Jakka, who can project laser beams from her eyes. This choice has a limited effect on the overall experience. The gameplay involves navigating a world map, engaging in real-time combat against various monsters, and visiting settlements to interact with non-player characters and gather items, including weapons like shotguns and Uzis.

The game operates from a top-down perspective and incorporates light role-playing elements, though it does not feature character statistics or development systems. A day-night cycle alters the environment, affecting monster numbers on the plains and the availability of certain NPCs for dialogue.

Bad Blood Screenshots

10 images
Title Screen
Intro: a nuke turns the countryside into a wasteland
A series of pictures show the rebuilding of the village during the opening credits
Village Elder speaks of the impending attack
Choose your character: Human Male, Hybrid Woman, or Green Mutant
Male: Fighting a spider out in the desert
Woman: Chatting by the fire
Daytime: Disciple trying to recruit you
Mutant: Skeletons in the dirt
Evening: Combat: Soda bottle is health meter!