Classic Games Database
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Back to the Future Part II

Review
Also known as
Paluu Tulevaisuuteen 2 Regreso Al Futuro - Parte II 回到未來II

This licensed title features five distinct minigames, including hoverboard chases, a rescue puzzle, and a side-scrolling brawl.

The DOS version of Back to the Future Part II was released in 1990 by Image Works. The original game, also by Image Works, was first released in 1989 for home computers such as Amiga, Atari ST, and Commodore 64.


							Back to the Future Part II cover
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Platform
MS-DOS
Released
1990
Original release
1989
Perspective
Side view, Top-down
Size
447.59 KB
Version
BTTF2.EXE
Rating
0 votes

About Back to the Future Part II

Back to the Future Part II for DOS presents its narrative through five distinct arcade and puzzle segments. Each segment adapts a key moment from the film, requiring players to assist Marty McFly and Doc Brown in preventing Biff from altering the timeline.

Gameplay shifts between different perspectives and mechanics. One challenge involves a top-down puzzle where doors must be manipulated to guide a character unseen, while another is a side-scrolling combat sequence against groups of enemies. The package also includes two separate action levels with isometric navigation, where the primary objective is evasion.

A time-limited sliding block puzzle, where players must reconstruct an image, provides a different type of challenging task. The overall experience is structured as a compilation of these varied mini-games, directly translating scenes from the movie into interactive form.

Back to the Future Part II Screenshots

10 images
Title screen.
Mission intro.
Level 1: Hoverboard chase. Dodge obstacles, hit robots and nasties. This stage has several sections, some scrolling isometrically...
...and others horizontally.
Marty can cling to passing cars to gain speed, as seen in the movie.
Marty must keep moving while on the lake, or he will sink!
The first stage ends with the gang crashing into the town hall.
Level 2: Rescue Jennifer by opening and closing the doors.
Level 3: Side-scrolling beat-em-up sequence in a hostile 1985.
Jump over obstacles and motocyclists.