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The Adventures of Tintin: Prisoners of the Sun

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Also known as
Kuifje: De Zonnetempel Las Aventuras de Tintin: El Templo del Sol Les Aventures de Tintin: Le Temple du Soleil Tim und Struppi: Der Sonnentempel Tintin: Prisoners of the Sun Tintin: Solens Tempel

Rescue Professor Calculus in a timed platformer requiring evasion and switching between foreground and background planes.

The SNES version of The Adventures of Tintin: Prisoners of the Sun was released in 1996 by Infogrames, and it was the original platform for the game.


							The Adventures of Tintin: Prisoners of the Sun cover
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Released
1996
Genre
Perspective
Side view
Size
1.47 MB
Rating
0 votes

About The Adventures of Tintin: Prisoners of the Sun

"The Adventures of Tintin: Prisoners of the Sun" is a Super Nintendo platformer adapted from the Belgian comic series. The central objective involves rescuing the kidnapped Professor Cuthbert Calculus, though the game expands its geographical scope beyond the source material's primary setting.

Gameplay is defined by evasion, as the player character Tintin lacks any means of attack. This makes success dependent on memorizing enemy positions and movement patterns, a task made challenging by the presence of a time limit. A key mechanic is the ability to shift between foreground and background planes of movement to navigate obstacles and threats.

The Adventures of Tintin: Prisoners of the Sun Screenshots

12 images
Copyright notice
Language selection screen
Main menu
Options menu
The story is told on comic-like pictures.
The story starts off in a museum.
A ball lightning - better seek cover
Canooing through the jungle.
Pick up this little branch, you will need it later.
Hergé loved cars.
Driving in a rainy night.
You have to find tools to repair the crane.