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Super Fire Pro Wrestling X Premium

Review
Also known as
スーパーファイヤープロレスリングX プレミアム

Features a massive roster and deep creation tools to build and manage custom wrestlers in multiple match types.

Super Fire Pro Wrestling X Premium was released on the Super Famicom (SNES) in Japan in 1996 by Human Entertainment; it is the original and only version of this game, so both years are 1996.


							Super Fire Pro Wrestling X Premium cover
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About Super Fire Pro Wrestling X Premium

Super Fire Pro Wrestling X Premium represents the last entry in its series for 16-bit hardware. It features a large selection of fictional combatants, whose designs and fighting styles are modeled after real-world wrestlers from various global promotions and disciplines. Beyond this extensive base roster, the game includes numerous secret characters and provides eighty slots for user-generated fighters.

The creation system is comprehensive, allowing for detailed customization of a wrestler's appearance and technical repertoire. Players can select from hundreds of moves and assign behavioral priorities to ensure AI-controlled matches exhibit a realistic flow. Several match types and rule variations are available, including championship circuits and multi-competitor elimination formats. Officials in the game each operate with distinct tendencies, and rules can be adjusted to permit or prohibit actions like fighting outside the ring.

Super Fire Pro Wrestling X Premium Screenshots

12 images
Title screen
CAW menu. Makes a lot more sense with the English fan-patch
There are a lot of additional wrestler bodies, such as the British Bulldog
Setting up the moves
Choosing a wrestler. This one is mixed-martial arts Pancrase champion Bas Rutten
Needs no introductions, I think
Setting options (again, the English patch helps a lot)
Start of the match
preparing an ankle lock
A grapple
One of the most effective submission moves is the Katahajime
Other wrestlers care more about beating the opponent hard rather than fancy submissions