Classic Games Database
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SOS

Review
Also known as
Septentrion セプテントリオン

Navigate a capsized ocean liner as one of four survivors with unique skills to escape before it sinks.

SOS (Septentrion) was released on the Super Nintendo Entertainment System in 1993, published by Human Entertainment in Japan and Vic Tokai in North America. This is the original release of the game on any platform.


							SOS cover
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About SOS

SOS is a Super Nintendo game set aboard the luxury liner Lady Crithania on a stormy night in 1921. The vessel capsizes, creating a hazardous and disorienting environment where the player must escape before it sinks completely.

Players choose one of four characters, each with unique skills and backgrounds that influence the strategy required to succeed. The primary objective is to evacuate the ship within a strict one-hour time limit, while also attempting to rescue other survivors encountered along the way.

A central mechanic involves navigating the ship as it physically reorients, tipping and tilting to alter accessible pathways. This dynamic environment, combined with the need to guide less capable non-player characters past dangers, makes the overall experience challenging. The final outcome is determined by how many people are saved during the escape attempt.

Instead of a traditional life system, injuries result in a five-minute penalty deducted from the remaining time. Regardless of the player's immediate safety, the game ends when the countdown reaches zero.

SOS Screenshots

12 images
Title screen
Introductory text
Character selection -- rifle through their ID cards
Setting the scene
Introducing a protagonist in an in-game cinematic
Interrogation prompt
As you can see, no detail was overlooked in the layout of this vessel. Soon, unfortunately, the whole boat will become one big water closet.
The foreshadowing -- it's almost as if the characters knew what was about to hit them!
Ker-blammo! This is what hits them.
Cabin now upsidedown, strewn with corpses -- and do mind the falling furniture!
The sinking ship tilts to one of its subtler angles
Acrobatic deeds of derring-do -- just to navigate the wreckage + get around, we're forced to dangle from upside-down staircases.