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George Foreman's KO Boxing

Review

Step into the ring, dodge punches, and throw jabs to build up a powerful superpunch. Win the championship belt across twelve challenging rounds.

George Foreman's KO Boxing was released for the SNES in 1992 by Acclaim/Flying Edge; it was the original version of the game, with other platform ports following later.


							George Foreman's KO Boxing cover
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About George Foreman's KO Boxing

"George Foreman's KO Boxing" is a sports simulation for the Super Nintendo Entertainment System where the player assumes the role of the titular heavyweight champion. The objective is to progress through a series of matches to win the championship belt.

Matches are viewed from a third-person perspective behind the boxer. Core actions include lateral movement for evasion, blocking, and throwing punches. Punches are differentiated between standard crosses and jabs, which are executed with a specific directional input. A challenging aspect is managing an on-screen energy meter that depletes when the boxer is struck.

Fights have a maximum duration of three rounds. A match can end in a knockout if a boxer is knocked down four times total, or three times within a single round. When knocked down, a player must rapidly press both punch buttons to attempt a stand. A special superpunch, which inflicts greater damage, becomes available as a reward for successful offensive and defensive play.

Energy can be partially recovered after a knockdown and between rounds. The game supports two-player competition in most versions, and a password system allows players to save their progression through the championship.

George Foreman's KO Boxing Screenshots

7 images
Main game screen
George Foreman's stats
Match-up screen
Start of the first match
George receives a punch to the face.
Statistics are shown in between rounds.
The opponent is brought down to his knees.