Classic Games Database
ClassicGames DB

F-Zero

Review
Also known as
エフゼロ 에프 제로

This futuristic racer uses Mode 7 tech for high-speed, challenging tracks demanding precision.

F-Zero was first released on the Super Nintendo Entertainment System (SNES) in Japan on November 21, 1990, making 1990 the earliest commercial release year for this exact game version on the SNES platform and the original release year for the game overall.

About F-Zero

F-Zero presents a racing competition set in a futuristic year 2560, where pilots control hovercars. The primary objective is to outrace opponents across tracks filled with various hazards, from icy patches to explosive mines.

Vehicle integrity is managed by a Power meter that depletes upon collisions; total depletion results in destruction. Strategic use of designated repair zones on the track is necessary to restore this meter. The game offers a challenging progression through its Grand Prix mode, a multi-race series where failure can occur from destruction, falling off the track, or lagging too far behind the competition.

Performance is rewarded with both points, which can grant extra attempts, and temporary speed boosts called Super Jets earned per completed lap. These boosts can be stored and activated strategically. Players can select from four vehicles and engage in either structured championship events or a more focused Practice mode against a single optional rival.

F-Zero Screenshots

12 images
Title screen
Car selection
Car specs. The cars are very different on many levels.
Level 1 starts
The pink stripes to the left are the power refill area...
... which can be seen here.
Finished the race 1st place!
Second level
Third level with nasty curves
Well... my car exploded and I am out of the race :(
This demo will appear after a while if you don't press START button in the title screen.
Use carefully the jumping platforms and you can have a