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Dragon Quest VI: Maboroshi no Daichi

Review
Also known as
DQVI ドラゴンクエストVI:幻の大地 勇者斗恶龙VI

Explore a world of dreams and reality with turn-based combat and an enhanced class system.

Dragon Quest VI: Maboroshi no Daichi was released on the Super Famicom (SNES) in Japan in 1995; it was the original platform and no earlier release exists.


							Dragon Quest VI: Maboroshi no Daichi cover
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About Dragon Quest VI: Maboroshi no Daichi

Dragon Quest VI: Maboroshi no Daichi is a turn based role playing game where combat is viewed from a first person perspective. It represents the final entry in the series released for the Super Famicom and Super Nintendo Entertainment System.

The narrative begins with a confrontation against the antagonist Mudo, which is revealed to have been a dream. This dream sequence later proves to be connected to the protagonist's waking reality, starting from a simple errand in his village. The game's structure and interface maintain strong continuity with earlier titles in the franchise.

A defining mechanical feature is its class system, an expanded version of one seen in a prior installment. Characters select and fight in specific vocations, gaining proficiency through battle. Mastering multiple basic classes unlocks more advanced hybrid roles, which provide new abilities and stat improvements.

Dragon Quest VI: Maboroshi no Daichi Screenshots

9 images
Intro
Mudo's castle
In the castle
Title
A seemingly quiet area with a cemetery and a bridge
Fighting
In a cave
An open area with mountains and a lake
In a town