Classic Games Database
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Cyber Spin

Review
Also known as
Shinseiki GPX Cyber Formula 新世紀GPXサイバーフォーミュラ

Manage power while racing a futuristic car against seven rivals across ten nations.

Shinseiki GPX Cyber Formula was released for the Super Famicom in Japan on September 25, 1992 by Takara; this is the earliest commercial release of this exact SNES/SFC version, and no earlier version of the game exists on another platform.


							Cyber Spin cover
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Released
1992
Perspective
Top-down
Size
363.40 KB
Rating
0 votes
Developer

About Cyber Spin

Cyber Spin is a top-down racing title for the Super Nintendo Entertainment System. The player controls Chuck Davis, a teenage racing star, as he competes against seven rivals in international Grands Prix spanning ten different nations.

Gameplay revolves around managing the Cyber Car's power supply, which functions as a critical resource. This power is consumed both by using a turbo boost and by sustaining damage during races. The player's primary challenge is to balance aggressive driving with resource conservation, as depleting the power supply entirely results in an immediate race termination.

Cyber Spin Screenshots

12 images
Title screen
New game or enter password
First race is Japan
Ready. Set. GO!
A turn is up ahead
I spun out in the grass
I damaged my car too much. I am out of the race.
Do I quit or retry?
Title screen (Japanese version).
Free mode. Selecting vehicle... Naoki Shinjyo!
Bleed Kaga (or Breedo...).
Select course.