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Sesame Street: Counting Cafe

Review

Control Grover as a waiter, collect correct food orders to earn stars across five daily meal services.

Sesame Street: Counting Cafe was developed by Riedel Software Productions and published by EA*Kids for the Sega Genesis in 1994; no earlier version of this exact game on another platform is known.


							Sesame Street: Counting Cafe cover
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Released
1994
Perspective
Side view
Visual
2D scrolling
Size
505.50 KB
Rating
0 votes
Publisher

About Sesame Street: Counting Cafe

Sesame Street: Counting Cafe is an educational title where players assume the role of Grover as a waiter. The core task involves fulfilling food orders for a customer named Mr. Johnson, requiring the collection of specific items from the kitchen.

Correct orders are rewarded with a star, while incorrect items must be cleared. This is done by taking them to Cookie Monster, who disposes of them. The structure is divided into five meal periods: Breakfast, Brunch, Lunch, Dinner, and Dessert.

Completing all meals triggers a brief chase sequence where a monkey steals the final star, which Grover must recover to advance. After the initial day, other Sesame Street characters appear in the kitchen, sometimes interfering by accidentally placing unwanted items on Grover's tray. This can force a reset of the current order, making the task fair but introducing an element of unpredictability.

Sesame Street: Counting Cafe Screenshots

12 images
Title screen
Day 1
Breakfast
Writing down the order
Must get two oranges to fill the order
Picked up the wrong food items
He's not happy about getting his order wrong
Found the oranges
He stuffs his face when the correct meal is brought to him
Receiving a star for a job well done
A new meal is ordered for brunch
Feeding unwanted food to Cookie Monster to clear the tray