Classic Games Database
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Zelda II: The Adventure of Link

Review
Also known as
Zelda II: A Aventura de Link Zelda II: Link no Bōken リンクの冒険

This action RPG requires precise sword combat and careful exploration to save Hyrule.

Zelda II: The Adventure of Link was originally released for the Famicom Disk System in Japan on January 14, 1987, and for the NES in North America in December 1988. The NES version's earliest commercial release was in 1988, not 1987. However, the legacy year of 1987 corresponds to the original Japanese release on the Famicom Disk System, which is a different platform. For the NES platform, the correct release year is 1988.


							Zelda II: The Adventure of Link cover
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About Zelda II: The Adventure of Link

Zelda II: The Adventure of Link is an action role-playing sequel where the player controls Link. His quest is to revive a sleeping Princess Zelda by finding the scattered pieces of the Triforce, which are protected by monsters in temples. The narrative explains that Zelda was cursed into eternal sleep long ago, leading to a royal tradition of naming all princesses Zelda to remember the event. Additionally, the followers of the defeated Ganon seek to resurrect him using Link's blood, adding another layer of threat.

The game world is navigated from a top-down perspective, but transitions to side-scrolling views for combat and exploration in towns, temples, and enemy encounters. In these action sequences, Link can use his sword, cast learned spells, and interact with characters. His health and magic meters are key resources; health is lost through enemy contact and can be restored by fairies or town healers, while magic power is spent on spells for effects like healing or enhanced jumps and is refilled by collecting jars dropped by foes.

Defeating enemies yields experience points. Accumulating enough experience allows Link to level up and spend points to permanently increase his attack power, maximum health, or maximum magic. Players may choose to save these points for later upgrades. Certain necessary items are hidden throughout the adventure, which requires progression through guarded locations. The game includes a battery backup feature for saving progress.

Zelda II: The Adventure of Link Screenshots

10 images
Title screen
An overhead view of Hyrule
Be careful not to wander off the beaten path.
Visiting a town can provide useful information and restore health.
Zelda's resting location
The entrance to a temple
Exploring a temple.
This heart will increase my health-bar permanently.
There are many locked doors in the temples, and the keys are often well guarded.
The boss in the first temple. He's easy, just hit him in the head.