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Space Shuttle Project

Review

Simulate a full shuttle mission, managing pre-launch, orbital tasks, and landing.

Space Shuttle Project was developed by Imagineering and published by Absolute Entertainment exclusively for the NES in 1991; no earlier or other-platform release exists.


							Space Shuttle Project cover
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Released
1991
Genre
Perspective
Side view
Visual
2D scrolling
Size
256.02 KB
Rating
0 votes

About Space Shuttle Project

Space Shuttle Project is a mission simulation for the NES where the player assumes the role of a Commander overseeing NASA launches. The experience is structured around a sequence of distinct operational phases, each presenting its own set of tasks and mini-games.

Progress is managed through six sequential missions of increasing difficulty, with a limited allowance for failures. A password system allows players to resume their campaign. The simulation begins with a security checkpoint mini-game testing memory for codes and shuttle names.

Gameplay involves managing both pre-launch logistics and in-flight operations. Initial duties include fueling the shuttle and boarding the crew under a time limit, which involves navigating a lift while avoiding hazards. The core launch and re-entry sequences are controlled through reaction-based mini-games, where players must align arrows or stop a moving power bar at a precise moment to manage stage separations and atmospheric entry.

Once in orbit, extravehicular activities form a major component, with objectives changing per mission. These tasks include deploying and navigating a satellite through a field of debris, constructing a space station module while monitoring oxygen, or performing repairs and a rescue operation on damaged spacecraft. The final challenge is always to successfully guide the shuttle through re-entry and to a safe landing on a runway.

Space Shuttle Project Screenshots

10 images
Title Screen
Remembering the numbers it gave me earlier. This doubles as a password screen.
Stage 1 checklist. All that has to be done in 40 seconds.
Oxygen On … check, Hydrogen On … check, Opening door … on it now.
Stage 2 checklist. Good thing you don’t need to understand it.
Inside the cockpit ready for launch 10…9…
3…2…1…Launch
Have to keep the bottom arrow (players) as close to the top arrow (computer) as possible.
Stopping the bar on the top at the right spot to separate the rockets.
Don’t worry, it’s meant to be upside down, better view of the earth that way.