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Conquest of the Crystal Palace

Review
Also known as
Matendo Dōji まてんどづじ 魔天童子

Control Farron in this action platformer, fighting through five stages with your sword, dog companion, and purchasable items to defeat the war spirit Zaras.

Conquest of the Crystal Palace (Matendo Dōji) was released for the NES/Famicom in 1990 in Japan and North America; no earlier platform version exists.


							Conquest of the Crystal Palace cover
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Released
1990
Genre
Perspective
Side view
Visual
2D scrolling
Size
256.14 KB
Rating
0 votes

About Conquest of the Crystal Palace

Conquest of the Crystal Palace is an action platformer where the player guides the hero Farron through a kingdom transformed into a hazardous maze. The setting is a once-prosperous realm now under the control of the war spirit Zaras and his forces.

Gameplay involves navigating five distinct stages, which scroll in both horizontal and vertical directions. Progression requires battling through varied terrain filled with enemies, culminating in a confrontation with a stage boss. The player begins equipped with a basic sword, but more potent armaments can be acquired during the journey.

Economic and support systems are integrated into the adventure. Defeated foes drop money, which can be spent at shops run by a character named Kim. These shops offer a range of useful items, including health restoration, extra lives, and weapon upgrades. For immediate tactical assistance, Farron can summon his dog Zap to attack enemies and create openings.

Conquest of the Crystal Palace Screenshots

10 images
Title screen (US)
Part of the introduction when starting a new game
Title screen (Japan)
Each level begins with a brief map overview
Gameplay on the first level
Jumping your way up a mountain
Watch out for falling boulders!
Careful of those deadly plants!
Yikes, attack from behind!
Those red bricks fall out from under your feet