Classic Games Database
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Championship Pool

Review
Also known as
Super Billiard: Championship Pool スーパービリヤード

Compete in 8-ball or 9-ball tournaments using a top-down view and a dynamic aiming guide.

Championship Pool was released for the NES in 1993 by Mindscape. The Japanese version, Super Billiard: Championship Pool, was published by Imagineer in 1993. No earlier release of this exact game on any platform is known.


							Championship Pool cover
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Released
1993
Genre
Perspective
Top-down
Size
128.14 KB
Rating
0 votes

About Championship Pool

Championship Pool is a top down simulation of billiards for the NES, featuring several distinct modes of play. The primary tournament structure involves a lengthy bracket where the player must win a first to four match against each of 32 opponents to advance to a World Championship, with a single loss resulting in elimination. During these matches, the opponent's turns are not animated; play simply returns to the player with the table state altered.

Gameplay utilizes a moving icon for targeting, assisted by a repeating ghost image preview that shows the path of the cue ball and the first object ball it will strike. This aiming aid updates to reflect adjustments to shot power and spin. The margin for error is described as very small, particularly on long or sharp angle shots, where the ghost preview may cycle through random possible outcomes.

Beyond the tournament, a Challenge mode offers solo variants. These include timed Speed Pool, a Three Ball efficiency test, and several point based games like 14.1 Continuous and Eight Ball where the player attempts to run the table in one turn. A separate Party mode facilitates multiplayer for two to eight participants, supporting standard rule sets like Nine Ball and Rotation, as well as specialized games such as One Pocket, where each player is assigned a specific pocket.

Championship Pool Screenshots

10 images
Title Screen
Game Mode selection screen
Intro for the start of the BCA Regional Qualifying Tournament
The default-playing screen. The shot will play towards the curser.
The in game Main Menu from here the player can …
change the power of the shot (also available by pressing ‘B’) and …
change the spin of the shot.
The ghost ball (seen near the arrow pointing to the pocket) showing path of the hit ball. Also any game that needs for the player to call there shots is done automatically shown by the arrows.
The zoomed out view. From here the scores are seen as well as all the balls although it makes harder to aim.
Never actually see the opponent play, as all it does is go to this “TimeWarp” cut screen.