Classic Games Database
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Castlevania II: Simon’s Quest

Review
Also known as
Akumajō Dracula II: Noroi no Fūin ドラキュラII呪いの封印

This action RPG requires precise combat and exploration to break Dracula's curse.

Castlevania II: Simon's Quest was originally released for the NES in North America in 1988; the Japanese Famicom version (Akumajō Dracula II: Noroi no Fūin) was released in 1987, making the original release year 1987.

About Castlevania II: Simon’s Quest

Castlevania II: Simon's Quest is a sequel that shifts the series toward exploration and character development. The player controls Simon Belmont, who must gather five of Dracula's body parts across Transylvania to lift a curse.

Instead of linear stages, the world is open for travel, connecting towns, outdoor regions, and key mansions. Towns provide shops for gear and opportunities to converse with residents, while certain barriers require specific items to pass. A real-time day and night cycle alters the environment: shops close, zombies appear, and enemies become more dangerous but yield greater rewards.

Character progression involves earning hearts from defeated foes, which serve as both currency for purchases and experience points for leveling up. Simon's attributes improve upon leveling, and his starting whip can be exchanged for stronger versions found in the world. This integration of action platforming with role-playing systems creates a challenging experience focused on exploration and resource management.

Castlevania II: Simon’s Quest Screenshots

10 images
Title screen
Title Screen (Japan)
Story
Starting the game
Inventory and other information
The priest can heal you whenever you need it
Mysterious room...
Talking to people on the streets
A forest with dangerous creatures walking around
Same forest, same place, but at night