Classic Games Database
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Solomon’s Club

Review
Also known as
ソロモンズ倶楽部

A puzzle platformer where you create and destroy blocks to navigate rooms, defeat enemies, and find the exit key.

Solomon's Club was released for the Game Boy in 1991 in Japan; it is the original version of the game, with no earlier release on another platform.


							Solomon’s Club cover
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Released
1991
Perspective
Side view
Size
35.40 KB
Rating
0 votes

About Solomon’s Club

Solomon's Club continues the puzzle platforming approach established in its predecessor, Solomon's Key. The objective in each of its fifty rooms, spread across five levels, is to locate a key and then reach the exit.

Player movement is defined by the ability to generate or eliminate blocks adjacent to the character. These blocks serve multiple functions, acting as stepping stones, defensive barriers against projectiles, or obstacles to impede enemy movement. Certain blocks can also be destroyed from below.

Various adversaries are encountered, including dragons that breathe fire, projectile-firing gargoyles, and ghosts. Collectible bells free fairies for bonus points at the exit, while gathered coins function as currency. This currency is used in shops found in some rooms to purchase items like hammers or fire balls.

Solomon’s Club Screenshots

12 images
Title screen (US)
Title screen (Japan)
Room select screen
Starting of level 1, room 1
Level 1 room 1, unlock the exit door
Level 1 room 3, grab the bell to release a fariy
Level 1 room 4, the door marked with IN is a store
Level 1 room 4, inside the store
Level 1 room 5, shooting gargoyles
Level 1 room 6, moving sparks like in Donkey Kong Jr.
Level 1 room 6, hit by a spark, lose a life
Level 1 room 7, get the E shaped wing to go to a secret room