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Sengoku Ninja-kun

Review
Also known as
Sengoku Ninja-kun 戦国忍者くん

Explore feudal Japan in this action RPG, investigating rumors of a warlord's death while battling dangerous creatures.

Sengoku Ninja-kun is a Game Boy version of the arcade game Ninja-kun: Ashura no Shou (original arcade release 1990). The Game Boy version was released in 1991 by UPL in Japan and American Sammy in North America.


							Sengoku Ninja-kun cover
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Released
1991
Original release
1990
Perspective
Diagonal-down
Size
79.68 KB
Rating
0 votes
Developer

About Sengoku Ninja-kun

Sengoku Ninja-kun is an action RPG for the Game Boy, originally released in Japan as part of the Ninja Jajamaru-kun series. The player controls a ninja tasked with investigating the rumored death of a warlord, a quest that involves seeking advice from a teacher and negotiating with an ally's daughter to proceed.

The setting blends historical references, such as the daimyo Oda Nobunaga, with creatures from Japanese folklore like tengu and ghosts. Some visual elements also suggest inspiration from modern animation. The gameplay involves navigating a feudal Japanese landscape, where the direct path to objectives is often obstructed, requiring indirect solutions.

Combat utilizes a primary Ninja Sword and Throwing Stars, supplemented by secondary weapons like the Masamune and Throwing Knives which trade power for agility. The inventory also includes healing items such as Herbs and Potions, along with utility tools like Camouflage and Fire.

Movement speed for the player character is notably slow, but enemy behavior is calibrated to this pace, making the overall difficulty fair. The game shares its technical foundation with other American Sammy titles, specifically the Rolan's Curse series.

Sengoku Ninja-kun Screenshots

7 images
Title screen (US)
Title screen (JP)
Game starts (US)
Game starts (JP)
Status (US)
Unworthy