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Mr. Chin's Gourmet Paradise

Review

Trap enemies with laser bowls to turn them into peaches for Mr. Chin to eat.

Mr. Chin's Gourmet Paradise was released for the Game Boy in 1990 by Romstar. No earlier version of the game exists on any platform, so the original release year is also 1990.


							Mr. Chin's Gourmet Paradise cover
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Released
1990
Genre
Visual
2D scrolling
Size
31.53 KB
Rating
0 votes
Developer
Publisher

About Mr. Chin's Gourmet Paradise

Mr. Chin's Gourmet Paradise is a game where the player controls the title character, who must consume all enemies on each stage. The primary method for this involves strategic placement of laser-emitting bowls. When one bowl is positioned on the left and another on the right, a connecting beam traps any foes caught between them, converting them into edible peaches.

Consuming these peaches awards points, measured in calories, with consecutive collections increasing their value. The level progression is challenging, as cleared screens are quickly repopulated, and advancement only occurs once every enemy is defeated. Environmental navigation adds complexity, as Mr. Chin is restricted to brick platforms while enemies can traverse thin lines.

Additional gameplay elements include the ability to punch bricks from below, which may destroy them and occasionally reveal power-ups. These items can grant temporary advantages, such as invincibility or the instant transformation of all enemies into peaches.

Mr. Chin's Gourmet Paradise Screenshots

12 images
Title Screen
He looks so happy!
You can't eat the enemies while spiky...
...but you can eat them when they turn into hopping peaches!
Passed the stage!
Trap enemies between two bowls to turn them into peaches
Activating the laser
A bonus stage
In this stage, you must grab as many peaches as you can before time runs out
Enemies can cross those thin lines, but Mr. Chin will fall right through
Punching bricks may reveal power ups, such as this bomb
An invincibility powerup lets Mr. Chin pass unharmed