Classic Games Database
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Montezuma's Return

Review

Navigate 150 treacherous levels, dodging enemies and traps to collect all treasures and escape the pyramid.

Montezuma's Return was developed by Tarantula Studios and published by Take-Two Interactive for Game Boy in 1998; this is the original release of the game, with no earlier platform version.


							Montezuma's Return cover
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About Montezuma's Return

Montezuma's Return for the Game Boy adapts the core premise of its namesake, casting the player as an adventurer raiding a pyramid for treasure. The objective across its many levels is consistent: collect all treasures and locate the exit, a task made challenging by instant death from enemy contact or significant falls.

While it shares a title with a PC release, this version is more directly a reinterpretation of the original Montezuma's Revenge, featuring a mix of ported and newly designed stages. A notable technical shift brings the camera closer, implementing scrolling levels instead of static single-screen views.

Gameplay heavily emphasizes evasion, as the character lacks a standard attack and must rely on jumping and climbing ladders to avoid foes. Occasionally found daggers provide a limited offensive option. The environment itself presents hazards like conveyor belts, vanishing platforms, teleporters, and doors requiring keys. Temporary power-ups can alter dynamics, allowing the player to pass through enemies or defeat them on touch.

Montezuma's Return Screenshots

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Title screen
First level
Why does have to be snakes!?
Don't fall from greater heights.
The platform just disappeared - doomed.