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Hammerin’ Harry: Ghost Building Company

Review
Also known as
Daiku no Gen-san: Ghost Building Company 大工の源さん ゴースト ビルディング カンパニー

Battle ghosts across five stages, switching between beat-em-up combat and horizontal shooter segments.

Hammerin' Harry: Ghost Building Company was released for the Game Boy in 1992. The original arcade game, Daiku no Gen-san, was released in 1991.


							Hammerin’ Harry: Ghost Building Company cover
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Released
1992
Original release
1991
Genre
Perspective
Side view
Visual
2D scrolling
Size
148.42 KB
Rating
0 votes
Developer
Publisher

About Hammerin’ Harry: Ghost Building Company

Hammerin' Harry: Ghost Building Company continues the series with a shift in adversaries, as the protagonist now confronts spectral forces across varied locations. These settings progress from a construction site and sewer to an airship, jungle, and a final headquarters.

The core gameplay alternates between two distinct modes. The primary experience is a beat-em-up where Harry battles through stages, each concluding with a boss encounter. A secondary horizontal shooter segment occurs after stage completion, featuring flight and airborne combat.

For combat, Harry's standard mallet can be supplemented by a more powerful spiked ball weapon. The journey spans five main stages, culminating in a confrontation with an evil ghost building machine.

Hammerin’ Harry: Ghost Building Company Screenshots

12 images
Title
Title screen (JP)
Stage 1 opening
Harry at the construction site
Ouch!
Ghosts
Harry is now stuck in a spider web
Boss
The Air Fight
Three skeletons try to scare the life out of Harry
Stage 2 opening