Classic Games Database
ClassicGames DB

Jim Henson's Muppets

Review
Also known as
The Muppets

Control Animal or Kermit across time to rescue friends in this arcade platformer.

Jim Henson's Muppets for Game Boy Color was developed by Tarantula Studios and published by Take-Two Interactive in 1999; it is the original release of this game version, with no earlier platform version.


							Jim Henson's Muppets cover
Play Game Play directly in your browser

About Jim Henson's Muppets

Jim Henson's Muppets for the Game Boy Color is a 2D arcade game adapted from The Muppets Show. The premise involves a group of Muppets becoming stranded in different time periods after a malfunction with Bunsen Honeydew and Beaker's time machine. Kermit and Animal must travel to six distinct locations to rescue them.

Players select either Kermit or Animal, each with a unique attack method. Kermit throws paper planes, while Animal uses drum sticks. The game structure allows free choice of the six rescue locations. Each location contains three standard stages where the objective is simply to reach an exit, followed by a locked boss stage that becomes available after the others are completed. Defeating the boss in this final stage results in rescuing the stranded friend.

Enemy behavior is generally passive, with most foes merely moving back and forth without attacking the player characters. Progression is aided by collectible items, including health-restoring food and extra lives in the form of hearts. Character-specific ammunition, like drum sticks or paper planes, can also be found. Both characters possess a special move, activated by a button combination, such as an earthquake for Animal or a super high jump for Kermit.

The game allows players to save their progress from the level selection menu. A recurring feature involves the commentators Statler and Waldorf, who deliver brief dialogue at the start of a level or upon a player's death.

Jim Henson's Muppets Screenshots

12 images
Choose your language
Title screen
Menu
Options
The time machine... (intro)
...goes wrong in all of a sudden! (intro)
Now it's up to the heroes, to save their friends all along!
Time location choosing
Level choosing
Waldorf funnily starts the conversation
And Statler funnily responds (notice the words referring to the level in their conversation)
The prehistoric level. You are shown the lives left, the drum sticks left and the special move gauge. The drum in front of you increases your drum sticks gauge