Classic Games Database
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Spider-Man

Review

A side-scrolling platformer where you swing through New York, complete objectives, and battle villains.

Spider-Man for Game Boy Advance, developed by Digital Eclipse and published by Activision, was released in 2002. The original game in this series (Spider-Man, developed by Neversoft) was released in 2000 for PlayStation, Dreamcast, and Nintendo 64.


							Spider-Man cover
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Released
2002
Original release
2000
Genre
Perspective
Side view
Visual
2D scrolling
Size
3.49 MB
Rating
0 votes

About Spider-Man

Spider-Man for the Game Boy Advance is a side-scrolling platformer that adapts elements from the 2002 film. The player controls Peter Parker, utilizing his wall-crawling and web-swinging skills to navigate a New York City setting.

Progress is made through twelve primary levels, which feature objectives such as reaching an exit point, saving non-player characters, or deactivating explosive devices. These secondary tasks often introduce a time constraint and may require deviation from the central route. Each stage concludes with a confrontation against a boss enemy drawn from the comic book lore.

Gameplay systems include collectible power-ups, which primarily enhance web-based abilities, and a photo mechanic. When prompted at specific locations, pressing a designated button captures an image, unlocking stills from the movie in a separate gallery. The experience also incorporates three-dimensional bonus stages where the perspective shifts to a behind-the-character view during urban traversal.

Spider-Man Screenshots

12 images
Opening Cinematic
Title Screen
Web Swinging
Second Level
Beating up some thugs.
Spider-Man is ready to drop down and rescue that hostage
Catching a crook, just like a fly.
You get cinematics like this between levels.
Spider_man can fight from the ceiling.
Does whatever a spider can
Escape the collapsing building.
First boss fight. Spider-Man isn't doing so well.