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Sabre Wulf

Review

Recover amulet fragments by exploring 3D worlds and completing 2D platforming levels with creature abilities.

Sabre Wulf was originally released in 1984 for the ZX Spectrum. A Game Boy Advance version was released in 2004, developed by Rare and published by THQ.


							Sabre Wulf cover
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Released
2004
Original release
1984
Genre
Perspective
Side view
Visual
2D scrolling
Size
5.18 MB
Rating
0 votes
Developer

About Sabre Wulf

Sabre Wulf is a Game Boy Advance title where the player controls Sabreman, who must recover eight amulet fragments after their destruction by Dr. Dolittle-Goode frees the titular Sabrewulf.

Movement between the game's eight themed worlds occurs in a 3D exploration mode. This area contains no direct threats but features numerous characters who provide information. Scattered throughout these environments are entrances to over fifty distinct 2D platforming levels.

Success in these platforming sections requires puzzle solving and precise jumps, as Sabreman lacks any inherent attack capability. Progress hinges on utilizing the unique abilities of fifteen different creatures found within the game, which assist with both combat and traversal. Mastering the application of these creature abilities is essential for navigating the levels, known as the Wulf's Lair, and securing the treasure contained within.

Sabre Wulf Screenshots

12 images
Title Screen
Using a creature as a trampoline.
Avoid the environmental hazards.
Main Menu
Look out below!
Clearing the way.
Look up game info at the library.
Don't stop running!
Made it back safely.
Creature Shop
Sabreman requires good platforming skills.
Collect all 7 pieces of the amulet.