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MX 2002 featuring Ricky Carmichael

Review

Race motocross or perform tricks in freestyle across multiple tracks and championship modes.

MX 2002 featuring Ricky Carmichael was released for Game Boy Advance in 2001, the same year as the original console versions.


							MX 2002 featuring Ricky Carmichael cover
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Released
2001
Perspective
Behind view
Size
1.48 MB
Rating
0 votes
Publisher

About MX 2002 featuring Ricky Carmichael

MX 2002 featuring Ricky Carmichael for the Game Boy Advance is a motocross title adapted from its console counterpart. It presents two distinct competition types: traditional racing and trick-based freestyle events. Both modes are accessible through either a full Championship or a Quick Race option.

The racing component is structured around multiple heats, where advancement to the finals requires a top-three finish in the initial heats or a first or second place in a subsequent last chance heat. Freestyle, in contrast, involves a two-minute solo run judged on accumulated points. Championship progress is maintained through a password save system.

Gameplay mechanics are streamlined for the handheld. Racing controls focus on steering, acceleration, and braking, while freestyle adds air control and specific button combinations for performing tricks. A behind-the-player camera perspective is used throughout. The visual presentation combines polygonal tracks with 2D rider sprites.

Customization options include selecting weather conditions, setting race length, and a tune-up mode for adjusting various bike components like tires and gearing. The game features a roster of professional riders split across 250cc and 125cc racing classes, plus a separate group for freestyle. Tracks are similarly divided, with a special US Open track exclusive to that mode.

MX 2002 featuring Ricky Carmichael Screenshots

10 images
Title screen
Main menu
Selecting a class
Which rider should we take?
Track selection is available for the quick race option
Opponents in the upcoming race
Two seconds to start
Couldn't shake off the pile from the start
Crashed
One must be careful not to crash when landing after a high jump.