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CIMA : The Enemy

Review
Also known as
Frontier Stories フロンティア ストーリーズ

Guide 16 civilians through alien mazes, using their unique abilities to solve puzzles and survive.

CIMA: The Enemy was released for the Game Boy Advance in 2003 in North America and Europe; the original Japanese release (as Frontier Stories) was also in 2003, making it the original platform.


							CIMA : The Enemy cover
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About CIMA : The Enemy

CIMA: The Enemy is a Game Boy Advance title that blends role playing and strategic management within a distinct narrative framework. The story involves alien beings known as CIMA, who construct mazes to imprison people and harvest their hopes and dreams. A protective force called Gate Guardians is tasked with countering this threat, and the game begins as three such Guardians and a group of settlers are unexpectedly transported to an alien dimension.

The core gameplay revolves around protecting and directing a large group of non combatant settlers, who possess unique professional skills like healing or blacksmithing. These abilities are essential for progression through the environmental puzzles and threats. Unlike many RPGs, there is no experience based progression or economic system; the entire focus is on the real time management of this sizable party.

Direct control is handled through an interface where individual characters or the entire group can be selected and given movement commands. Managing their pathfinding is a consistent consideration, as the game allows for setting multiple waypoints to navigate the maze like areas more efficiently. A central mechanic is a trust system, where each settler's willingness to cooperate is visually represented by a gauge and heart icons that change based on Guardian actions, such as protecting them or defeating enemies.

The stakes for this management are high, as the game ends immediately if any party member perishes. A visual and audio cue warns the player when a character is in critical condition. This creates a challenging dynamic where safeguarding every individual is the paramount objective throughout the journey to escape the alien maze and return home.

CIMA : The Enemy Screenshots

12 images
Title screen
Main character - name customization
Intro
Dialogue
Inventory cross
Train car
Last train car
Another train car...
...and another one.
Options cross
Train being engulfed by the portal