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Arthur and the Invisibles

Review
Also known as
Arthur and the Invisibles Arthur and the Minimoys Arthur e il Popolo dei Minimei Arthur et les Minimoys Arthur und die Minimoys

Control three characters with unique abilities in a sidescrolling adventure to find a hidden treasure and save a family home.

The Game Boy Advance version of Arthur and the Invisibles was released in 2007, while the original game (on Nintendo DS, PlayStation 2, etc.) was released in 2006.


							Arthur and the Invisibles cover
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Released
2007
Original release
2006
Genre
Perspective
Side view
Visual
2D scrolling
Size
5.43 MB
Rating
0 votes

About Arthur and the Invisibles

Arthur and the Invisibles is a Game Boy Advance title adapted from a French film. The narrative centers on a boy named Arthur, who aims to prevent his grandmother from losing her home by seeking a hidden treasure within a miniature world.

This adventure takes place in a scaled up environment, transforming a house and garden into a vast landscape for the tiny Minimoys. The gameplay employs a sidescrolling view, differing from the three dimensional presentation found on other platforms. Control shifts between three characters: Arthur, Princess Selenia, and her brother Betamesh. Their unique skills, such as acrobatics, cutting through obstacles, and accessing confined spaces, are utilized to progress.

The journey involves traveling to a forbidden city ruled by a villain known as M. the Malicious. The plot adheres to the film's story, following Arthur and Selenia as they cooperate to locate the grandfather's treasure, which is key to resolving the central conflict.

Arthur and the Invisibles Screenshots

12 images
Title screen
Main menu
Selecting the level to play
Before we can play, we must read the instructions.
Pushing rocks in hole which are to large to jump over
Betamesh can throw rocks, while Arthur can only punch.
The mechanism which makes to platform move must be hit with a stone to be activated.
Climbing vines is often necessary
Found a Minimoy rune
The collision detection is not the best, which is the reason why the lift takes off without Arthur.
Doors are opened by putting a weight or Betamesh on the large switches.
A rune