About The Test That Kill
You control a small character, moving through a series of rooms with your mouse. The objective is simple: survive. Each room presents a new test, often involving traps or hazards that activate as you pass. You click to move, sometimes needing precise timing to avoid spikes or closing walls. The pace is quick, with little room for error, and the difficulty comes from learning the pattern of each obstacle through trial. It feels tense and immediate, a quiet race against the clock the game never shows you.