About The Seeker
In practice, you spent most of your time maneuvering and shooting. A radar on the side of the screen helped you track enemies that were off-screen, so you could anticipate their approach. You could collect power-ups that appeared, which would upgrade your weapons or provide temporary shields. The pacing was steady, with waves of enemies becoming more numerous and aggressive as you progressed. It was not an easy game; you had to manage your positioning carefully to avoid getting surrounded. The experience felt tense and focused, a test of your reflexes and situational awareness in a contained, scrolling arena.