About The Pulpifier
Your job was to stop waves of enemies from moving past you. Zombies, ghosts, and pumpkins would descend from the top of the screen, and you had to click on them to fire. Each successful hit would pulp the target into a satisfying splatter. The main objective was to prevent any creature from reaching the bottom edge; if too many escaped, the game would end. The pacing started slow but could get frantic as more enemies appeared from different lanes. It was a test of speed and accuracy more than strategy. The game felt like a tense, click-heavy race against the clock.