About Stick 2 Combat
You control a stick figure fighter in a side-view arena. The moment-to-moment play is about landing punches and kicks on your opponent. Your main objective is to deplete the other fighter's health bar before they deplete yours. You can string together basic attacks into simple combos, and I recall a block or parry mechanic that felt crucial for defense. The pacing is quick, with rounds often ending in just a few exchanges, and the difficulty comes from reading your opponent's moves. It feels like a rapid test of timing and reaction.