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Stair Fall 2

Review

This physics ragdoll game challenges you to maximize damage in quick, chaotic descents.


							Stair Fall 2 cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
354.74 KB
Rating
0 votes

About Stair Fall 2

Stair Fall 2 was one of those physics-based games that felt right at home during the Flash era. It came out in 2009, a time when simple, often absurd browser games were a common way to pass a few minutes. The game was developed by a creator known as DinoMike, and it built directly on the concept of its predecessor.

You control a ragdoll character, using your mouse to click and drag him before releasing to send him tumbling down a long staircase. The main objective is straightforward: cause as much damage as possible before he reaches the bottom. You can twist his limbs mid-air to alter his trajectory, aiming to collide with obstacles like barrels or signs for extra points. The game moves quickly, with each run lasting only a few seconds, and the challenge comes from learning how to manipulate the floppy physics for maximum carnage. It feels chaotic and silly, a brief digital shrug at the concept of consequence.