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Savetale: Save The World

Review

This casual RPG adventure uses point-and-click exploration and turn-based battles to save the world.


							Savetale: Save The World cover
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Platform
Adobe Flash
Released
2008
Theme
Perspective
Side view
Size
1.70 MB
Rating
0 votes

About Savetale: Save The World

Savetale: Save The World was one of those games you'd find in the late 2000s, tucked away on a Flash game portal. It belonged to that era where a simple concept and a bit of humor could keep you occupied for an afternoon. The game presented itself as an RPG, but it played out more like a point-and-click adventure with a combat twist.

You control a lone hero, moving from screen to screen with your mouse. The moment-to-moment play involves clicking to walk, then clicking again to interact with objects or talk to the odd characters you meet. Your main goal is straightforward: save the world by defeating a dark lord. To do this, you engage in turn-based battles against monsters, selecting attacks from a menu. You also collect coins and items, which you can use to buy better equipment between fights. The pacing is brisk, and the difficulty feels manageable, never punishing you too harshly for a wrong move. It feels like a condensed, casual take on classic role-playing adventures.