About Rock, Paper, Scissor 25
You control nothing but your own choice. Each round, you pick one of twenty five gestures, and the computer picks another. The goal is to win matches by knowing what beats what, but with so many options, the familiar logic gets stretched. You might find a gesture that defeats several others, only to lose to something unexpected. The pacing is quick, with each match resolving instantly, and the difficulty comes from learning the expanded hierarchy. It feels like puzzling out a much larger, slightly chaotic version of a childhood game.