About Radius
Radius was one of those games you'd find in the late 2000s, tucked away on a Flash gaming portal. It didn't have a story or complex menus; you loaded it and started playing. The screen was simple, just a field and some circles. It felt typical for that era of browser games, where the goal was immediate action rather than a long narrative.
You control a small, colored circle using the arrow keys. Your objective is straightforward: collide with the other, neutral circles on the field to absorb them and increase your own radius. The larger you grow, the more points you earn. The game introduces a risk element, as you can also be absorbed by circles bigger than you. This creates a constant push and pull between aggressive expansion and cautious movement. The pacing is quick, demanding sharp reflexes to navigate the increasingly crowded space. It feels like a tense game of survival, where a single mistake can undo your progress in an instant.