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Pico Sim Date

Review

This social sim tasks you with building a relationship over 75 in-game days through careful planning and dialogue choices.


							Pico Sim Date cover
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Platform
Adobe Flash
Released
2008
Theme
Perspective
Side view
Size
3.35 MB
Rating
0 votes

About Pico Sim Date

Pico Sim Date was one of those odd little games that felt right at home in the Flash era. It appeared online when small, quirky simulations were common. You take control of Pico, a character from a series of other games, and the premise is straightforward. He has a specific goal, and the game gives you a limited number of days to achieve it.

You guide Pico through a school environment, moving him from class to class and managing his time. Each day presents choices, like where to sit at lunch or how to spend free periods, all in an effort to interact with Nene. The main objective is to build a relationship with her over the course of 75 in-game days, culminating in an invitation to the school dance. You click to navigate and select dialogue options, balancing Pico's energy and mood while trying to learn what Nene likes. The pacing is methodical, requiring you to plan several days ahead, and a wrong choice can set you back. It feels like a patient, slightly awkward puzzle about social timing.