About No-gravity
You control a small, blocky ship adrift in a void. The core mechanic is using your mouse to click and drag, creating a temporary tether between your ship and the cursor. Pulling on this tether slingshots you in the opposite direction, a basic but satisfying application of physics. Your main goal is to navigate through a series of floating geometric obstacles, often rings or gates, to reach an exit portal. The challenge comes from managing your momentum; a careless pull can send you spinning into a wall. The pacing is deliberate, requiring careful planning over quick reflexes. It feels like solving a quiet puzzle with motion, a test of gentle precision in an empty space.