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Monster Joust Madness

Review

This timing-based jousting game features quick duels, a shop for upgrades, and progressively challenging monster opponents.


							Monster Joust Madness cover
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Platform
Adobe Flash
Released
2008
Genre
Perspective
Side view
Size
252.45 KB
Rating
0 votes

About Monster Joust Madness

Monster Joust Madness was one of those games you'd find buried in a Flash portal during the late 2000s. It felt like a side project from the AdventureQuest universe, a quick diversion built on familiar characters and a simple premise. You didn't need an account or a download; you just clicked and started playing.

You control a knight on a horse, riding back and forth across a single screen arena. Your goal is to win a tournament by defeating a series of monstrous opponents in one-on-one jousts. The core action is timing. You charge toward the enemy, clicking to lower your lance at the right moment to strike their shield or body. A successful hit knocks them back, and repeated hits can eventually unhorse them. Between matches, you use your winnings to buy better lances and armor from a shop, which makes your attacks stronger or your defense tougher. The pacing is brisk, with each duel lasting only a few passes, but the difficulty ramps up as you face larger monsters with different attack patterns. It feels like a straightforward test of rhythm and reaction, a satisfying clatter of wood and metal played out in a few minutes.