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Little John's Archery 2

Review

This physics archery game challenges you to hit every target with limited arrows.


							Little John's Archery 2 cover
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Platform
Adobe Flash
Released
2008
Perspective
Side view
Size
300.58 KB
Rating
0 votes

About Little John's Archery 2

Little John's Archery 2 was one of those games you'd find on a Flash portal in the late 2000s. It belonged to a wave of simple, physics-based browser games that were easy to pick up and play during a break. The premise was straightforward, continuing the archery theme from its predecessor but placing it in a modern setting.

You control Little John, the archer, from a side view. The core action is clicking and dragging to pull back your bowstring, aiming with a dotted trajectory line, and releasing to fire. Your targets shift from medieval fare to objects like glass bottles and street signs. The main objective is to hit every target in the level with your limited arrows, often requiring precise angles to account for gravity. The game introduces obstacles, forcing you to arc shots over barriers or ricochet arrows off walls. The pacing is methodical, with a quiet focus on each shot, and the difficulty comes from managing the physics and your dwindling arrow count. It feels like a calm, deliberate puzzle where every release is a small test of patience and prediction.